Candy grabber toy with bag2/20/2024 I think that a afordable way to make parts is crutial to for the evolution of any kind of project, and as prototype fabrication in Croatia is absurdly expensive I think this would be of great help to all my friends.Īlso I removed the 6 LEDs that were used for the light source. I decided if I win the MakerBot to give it away to my Arduino comunity that started in Croatia. Seems complicated? Don't worry, I'll try to explain everything in detail on the next steps. Also my upload speed is quite slow so the video is relativly small but if your connection is faster you can easily adjust it to be bigger. I'll try to keep it online as long possible but my internet provider is a little quirky so if you can't connect please come back later. Finally TinkerProxy is used to send commands from the AIR app to the arduino that is connected to the same computer. The Red5 server is used to handle the video broadcast, stream the video and send the arduino commands from the client that is first in the queue to the AIR app (although it could do so much more. The socket will handle all the clients and the queuing. The communication between the client and the AIR app would be through a PHP socket because it can instantly push messages from one to the other. So how should it work? The idea is that there is a Flash AIR app on my home computer that when a remote client connects to it starts the video broadcast. The candy grabber is a desktop version of this carnival machine. Do you remember when you were a kid and went to the carnival and there where those machines in which you put money, and it let you play with the crane, grabbing stuffed toys and all kinds of things, then if you were skilled enough you could grab the toy, drop it in a hole and go home with new furry friend? In this example my arduino is going to control a candy grabbing machine. Note that I haven't discovered anything new but rather used code that I found lying around the net, built from it and changed it fit my needs. I'll try to show you on a concrete example how this could be done, but the code I used and wrote is going to be generic so you can use it for your projects. In this instructable you will learn how to connect to your arduino and control it over the net, set up a video stream, and how to control stuff with your arduino all in realtime. I've seen a lot of ways to communicate to arduino over the net, but none of them could handle pushing back the messages from arduino to the client(you) in real time and vice versa.
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